Faction Civ Kits/Vagrant Random Weapon Kit - #4593
Conversation
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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the Atreides is a tier 2 PDV SMG and should probably not be in the list of common prototypes if the Annie and M-90 are genuinely rare they might be okay though |
The atreides is a syndicate pdw, the small red smg you can get thousands of by the syndicate loot bags, why the fuck is it considered a tier 2. When I spawned in 30 vagrant kits, only got 1 Annie out of em all. When I tested the cryo respawn method in the live game, it increased the respawn timer to 600 seconds so they can't just reroll infinitely |
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because pdv is syndicate with a tan coat of paint... the Atreides really shouldn't be as common as it is. |
And yet it is, which is why I chose it as a potential normal gun, mind you, you have a equal chance of getting the other weapons, it isn't a guaranteed pdw. Also the gun doesn't work as a tier 2, tier 1 maybe half way point at best |
About the PR
Adds multiple kits for faction civs to use to help them get an idea of what to do for that round
Vagrants now spawn with a random weapon selector, giving them, get this, a random weapon from a small list.
this does mean they can get a tier 2 faction weapon, but it has a very low chance of doing so.
Why / Balance
Faction civs should be getting some starting equipment to help them along in the beginning of their round
vagrant random weapon selector lets them have a basic gun roundstart to do shit like rob people/defend themselves.
Media
Requirements
How to test
spawn in, use item, go do shit
Breaking changes
may cause malding by faction players who see vagrants if a rare tier 2
Changelog